[MUD-Dev] Metric vs. English System of Measurement in Games

Michael Hartman michael at thresholdrpg.com
Fri Jan 14 21:38:49 CET 2005


Lars Duening wrote:
> On Jan 10, 2005, at 3:15 PM, Michael Hartman wrote:
>> Johan A wrote:
>>> -- ceo <ceo at grexengine.com> wrote:
>>>> Michael Hartman wrote:

>>>> For instance, if we only ever measured weight in kilograms it
>>>> would be a PITA to do any cooking, counting in 0.001's of a kg.

>>> You know we do have kg, hg, g, ml for example ;)

>> That's my point. If you didn't have those, it would be a very
>> difficult system of measurement.

> Actually that's not your point.

Actually, I'm quite sure what my point was, since it was
mine. Please re-read my posts.

> In fact it's the imperial system exhibiting this very flaw you are
> alluding to:

Yes, I am aware of that since I've been saying that all along. In my
very first post I lamented about the weaknesses of the imperial
system and why I dislike it.

The question here was whether using any system other than
imperial/English will alienate American players who are likely to be
the largest percentage of my customers. Specifically, I wondered if
anyone had done any actual market research to determine how
people/players are affected by playing a game that uses units they
are not as familiar with.

--
Michael Hartman
President and CEO, Threshold Virtual Environments, Inc.
http://www.thresholdrpg.com
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