[MUD-Dev] In Game Family Trees (Was: Time Limited MUDs)

Matt Mihaly matt at ironrealms.com
Mon Jan 24 09:32:35 CET 2005


Amanda Walker wrote:
> On Dec 20, 2004, at 10:58 AM, Johan A wrote:

>> While MMORPG's are persisting world they are extremely
>> static. Sure new expansions add new continents but what about
>> entire cities being destroyed by comets, leaving nothing but a
>> massive hole in the ground.

> This has been done.  Asheron's Call did (does?) this in the
> monthly patch.  At one point, a city (Arwic) had become such a
> lag-ridden miasma of trade spam that it was turned into a smoking
> crater.  Now, with AC, all such changes to the world (as well as
> seasonal weather and vegetation changes) happened "off camera"
> during the patch downtime, and remained static for the following
> month, but it did add a definite sense of time passing.

Our games have done this without 'cheating' by doing it 'off
camera', so to speak. I'm sure plenty of other MMOs have as well in
the text niche.

--matt
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