[MUD-Dev] DESIGN: WoW quests and content
Byron Ellacott
bje at apnic.net
Fri Jan 28 01:08:19 CET 2005
Mike Rozak wrote:
> In player-rant sites, WoW players often claim that its quests and
> content are much better than other MMORPGs, especially in
> comparsion with EQ2. (I havent tried EQ2 yet.) I don't understand
> why WoW players think its quests/content are so superior. (See
> below). Does anyone have any opinions about why players think
> WoW's quests are better than other MMORPGs?
> - WoW's quests are fundamentally the same as any other MMORPG
> I've tried.
> - Except that there are more of them and they seem to flow into
> one another better.
> - The quest manager UI seems better than other MMORPGs.
That's more or less it. There are quests to do most, if not all, of
the time. Gives you a good sense of short term achievement.
> My observations about content, in this case exampled by an
> instanced dungeon I just went through:
[snip description of, apparently, the Wailing Caverns]
> What am I missing? (Perhaps I'm missing some quest/content-design
> subtlety.)
There's content available for all levels. The Wailing Caverns you
described is suitable for around levels 18-22. Before that, if
you're Horde, you were in Ragefire Chasm. Next you'll probably be
going into Shadowfang Keep. From basically level 20 to 60, you'll
have content available to consume.
I think what I like about both the quests and content in WoW is just
that -- they cater to all levels. Too many other MMOs I've tried in
the past ditch you in a field of giant rats that manage to whomp
your butt, and say "Yeah well, the game gets better once you've
levelled up."
--
bje
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