[MUD-Dev] DESIGN: Study of MMORPG/MUD friendliness
Mike Rozak
Mike at mxac.com.au
Fri Jan 28 01:49:35 CET 2005
Has anyone ever done a study on MMORPG/MUD player friendliness, and
how UI designs influence friendliness?
For example:
If I show up to an area to kill monsters or finish a quest, and
other players are there, I say "Hello" or "Do you need
help?". Only about 50% of the time do I get a response
back. Sometimes I try to see if the other player (usually alone)
wants to group to complete the quest and don't even get a
response.
I've also been randomly buffing up lower-level PCs that wander
by. (Random acts of kindness.) About half of them say thanks. Is
that because they don't notice the buff, or because they're not
being friendly/polite?
I've been contemplating handing equipment/treasure to random
people, but MMORPGs make it awfully cumbersome to do so, and
players are usually running by too quickly.
Does this vary amongst MMORPGs/MUDs?
What UI design decisions influence this? For example: With whispers,
party-chat, and Teamspeak voice-chat, no one seems to use local
chat. Are these features solely to blame, or are other design
decisons responsible?
Mike Rozak
http://www.mxac.com.au
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