[MUD-Dev] Wish revisited

olag at ifi.uio.no olag at ifi.uio.no
Thu Mar 3 16:03:49 CET 2005


Another rip-off idea. ;-)

I think WISH had the right idea for making a combat MUD more
interesting: provide unique encounters. Or rather: rare
encounters. Nothing wrong with replicating a good design, just don't
spam the world with it.

Let users design their own camps of monsters by configuring
templates and how they cooperate. These configurations could be
rather simple, the main point is to get something fresh and fun. It
could be as simple as setting up simple heuristics:

  hit-by-axe, enemey-is-dwarf:
     say "something-funny-about-dwarfs"
     wield shield

The problem is of course that the players could exploit the system
and get obsessed with creating vulgar content... ;) A full fledged
moderation system would of course be the best thing, but maybe a
rating system could work too?

Problem: The user kills his own monsters.  Solution: The creator
does not place the monster, but specify what kind of environment the
monster should spawn in. The monster isn't spawned immediately.

Problem: The users create monsters that are too easy Solution: The
monster doesn't provide XP or loot unless it has lived for at least
24 hours. Or, the system aggregate statistics about each fight.

Problem: The user creates... crap.  Solution: The higher rating you
get the more monster you can create and the more often your monsters
spawn. After defeating a monster-camp the user is required to rate
the fight in order to get XP. This is timer based to avoid random
answers (meaning: the pop-up will stay on screen for at least 10
seconds).

Other ideas?

Ola.
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