March 2005 Archives by date
Starting: Tue Mar 1 14:10:22 CET 2005
Ending: Thu Mar 31 22:08:41 CEST 2005
Messages: 94
- [MUD-Dev] DGN: Mudflation as antibody of a "stain development"
Hans-Henrik Staerfeldt
- [MUD-Dev] MUD-Dev dinner at GDC: 10 March 2005
J C Lawrence
- [MUD-Dev] [bus] Anarchy Online to serve in-game ads
Johan A
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
olag at ifi.uio.no
- [MUD-Dev] Time travel, borrowing from LegenMUD
olag at ifi.uio.no
- [MUD-Dev] Is content on demand bad?
olag at ifi.uio.no
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
cruise
- [MUD-Dev] Efficient AI?
olag at ifi.uio.no
- [MUD-Dev] Middleware pricing
Alistair Milne
- [MUD-Dev] Wish revisited
olag at ifi.uio.no
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Tasci
- [MUD-Dev] Wish revisited
Peter Harkins
- [MUD-Dev] Efficient AI?
Brian Lindahl
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
John Buehler
- [MUD-Dev] Wish revisited
Zach Collins (Siege)
- [MUD-Dev] Efficient AI?
Robert Zubek
- [MUD-Dev] Time travel, borrowing from LegenMUD
Tiago Carita
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
cruise
- [MUD-Dev] Is content on demand bad?
John Buehler
- [MUD-Dev] secured mud connections
Ammon Lauritzen
- [MUD-Dev] Re: secured mud connections
Ammon Lauritzen
- [MUD-Dev] Is content on demand bad?
Jaycen Rigger
- [MUD-Dev] secured mud connections
Zach Collins (Siege)
- [MUD-Dev] secured mud connections
William Leader
- [MUD-Dev] Efficient AI?
olag at ifi.uio.no
- [MUD-Dev] Encounter Crafting (was Wish Revisited)
Allan Hill
- [MUD-Dev] Efficient AI?
olag at ifi.uio.no
- [MUD-Dev] list of open source engines/games
sszretter
- [MUD-Dev] Wish revisited
olag at ifi.uio.no
- [MUD-Dev] Wish revisited
olag at ifi.uio.no
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Hulbert, Leland
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Vladimir Cole
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
John Buehler
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Dana V. Baldwin
- [MUD-Dev] Swedish Developers
Shailejron
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Travis Nixon
- [MUD-Dev] Efficient AI?
Brian Lindahl
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Efficient AI?
Brett Bibby
- [MUD-Dev] Burning House Challenge
Bloo
- [MUD-Dev] Encounter Crafting (was Wish Revisited)
Zach Collins (Siege)
- [MUD-Dev] DESIGN : informations about mud design
Lethal Thanatos
- [MUD-Dev] DESIGN: Source for free audio clips
Mike Rozak
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Exar Kun
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Exar Kun
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
cro at alienpants.com
- [MUD-Dev] Efficient AI?
Miroslav Silovic
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Shelkey, Doneld
- [MUD-Dev] Efficient AI?
Douglas Goodall
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Adam Spivey
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Mike Rozak
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Paul McInnes
- [MUD-Dev] Dynamic Descriptions
Bernard Graham
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Vincent Archer
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] SOC: Use of MUDs as teaching/organizational tools for schools and businesses
Chris Yeh
- [MUD-Dev] DESIGN: Why do MUD players prefer MUDs over MMORPGs
Mike Rozak
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Richard A. Bartle
- [MUD-Dev] XP as gift (was: Attractive Grouping)
John Buehler
- [MUD-Dev] Dynamic Descriptions
William Leader
- [MUD-Dev] Dynamic Descriptions
Christopher Allen
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Amanda Walker
- [MUD-Dev] DESIGN: Why do MUD players prefer MUDs over MMORPGs
Mike Oxford
- [MUD-Dev] SOC: Use of MUDs as teaching/organizational tools for schools and businesses
Exar Kun
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Max Battcher
- [MUD-Dev] Re: XP as gift (was: Attractive Grouping)
J C Lawrence
- [MUD-Dev] Convenient Community Tools (Was: Blog about GDC implies changes to MMORPG population)
Paul Schwanz
- [MUD-Dev] XP as gift (was: Attractive Grouping)
William Leader
- [MUD-Dev] SOC: Use of MUDs as teaching/organizational tools for schools and businesses
Tess Snider
- [MUD-Dev] Attractive Grouping (Was: Focus vs. Scope)
Kiztent Hatepriest
- [MUD-Dev] Dynamic Descriptions
Douglas Goodall
- [MUD-Dev] DESIGN: Why do MUD players prefer MUDs over MMORPGs
Matt Mihaly
- [MUD-Dev] Dynamic Descriptions
Tess Snider
- [MUD-Dev] Suggestions on Books and Articles
Chris
- [MUD-Dev] ANNOUNCE TECH CODE
Robert W. Fuller
- [MUD-Dev] Alternative skill systems (was: Attractive Grouping)
cruise
- [MUD-Dev] Dynamic Descriptions
Bernard Graham
- [MUD-Dev] Dynamic Descriptions
Alex Chacha
- [MUD-Dev] Dynamic Descriptions
Mike Rozak
- [MUD-Dev] Procedural content (was Re: [Sweng-gamedev] Patent 4, 734, 690) (fwd)
J C Lawrence
- [MUD-Dev] DESIGN: The game with a thousand faces
Mike Rozak
- [MUD-Dev] Dynamic Descriptions
Bernard Graham
- [MUD-Dev] Blog about GDC implies changes to MMORPG population
Michael Hartman
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
- [MUD-Dev] DESIGN: The game with a thousand faces
Kiztent Hatepriest
- [MUD-Dev] XP as gift (was: Attractive Grouping)
John Buehler
- [MUD-Dev] DESIGN: The game with a thousand faces
John Buehler
- [MUD-Dev] DESIGN: The game with a thousand faces
Koster, Raph
- [MUD-Dev] Procedural content (was Re: [Sweng-gamedev] Patent 4, 734, 690) (fwd)
Hulbert, Leland
- [MUD-Dev] DESIGN: The game with a thousand faces
Louis d'Ambra
Last message date:
Thu Mar 31 22:08:41 CEST 2005
Archived on: Fri Dec 28 23:25:53 CET 2012
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