[MUD-Dev] Encounter Crafting (was Wish Revisited)

Allan Hill aiki_student at yahoo.com
Tue Mar 15 22:26:54 CET 2005


--- "Zach Collins (Siege)" <siegemail at gmail.com> wrote:
> On Thu, 3 Mar 2005 16:03:49 +0100 (CET), olag at ifi.uio.no
> <olag at ifi.uio.no> wrote:

>> Let users design their own camps of monsters by configuring
>> templates and how they cooperate. These configurations could be
>> rather simple, the main point is to get something fresh and
>> fun. It could be as simple as setting up simple heuristics:

<snip>

> As I note above, creature-making ties directly into
> worldcrafting. You could have the monster-maker and the
> place-maker; perhaps their skills are closely associated, perhaps
> they're different paths in the crafting tree. However, every
> dungeon needs its minions.

If I understand you, Siege, your place-maker's skills allow him/her
to use resources to create custom locations.  Ditto for the
creature-maker.  How do you combine the custom content created by
these characters into a coherent world?
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