[MUD-Dev] Blog about GDC implies changes to MMORPG population
Travis Nixon
tnixon at avalanchesoftware.com
Thu Mar 17 20:36:03 CET 2005
Mike Rozak wrote:
> I was just reading Grimwell online,
> http://www.grimwell.com/index.php?action=fullnews&id=248
> and noticed an interesting factoid from the GDC... "Vogel reported
> significant changes in gamers' habits. Previously, game retention
> was on average 10 months. This is now down to six months, Average
> time per week played was 20 hours; this is now down to 12."
> This implies the following: 10 months x 20 hours = 200 hours of
> content. 6 months x 12 hours = 72 hours of content. Thus, the
> number of hours of content a virtual world should support is 1/3
> of what it used to be.
> For anyone attending the GDC: Is any more information available
> about changing play styles?
Your numbers are a little low.
10 months x 20 hours = ~800 hours of content, not 200.
6 months x 12 hours = ~288 hours of content, which is still way
more than any game out there I've ever played actually has.
Of course, I don't consider killing the same things over and over
for 3 hours is actually equal to 3 hours worth of content. It could
be argued either way, although if you disagree with me you're quite
clearly wrong.
:)
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