[MUD-Dev] Blog about GDC implies changes to MMORPG population

Travis Nixon tnixon at avalanchesoftware.com
Thu Mar 17 20:36:03 CET 2005


Mike Rozak wrote:

> I was just reading Grimwell online,

>  http://www.grimwell.com/index.php?action=fullnews&id=248

> and noticed an interesting factoid from the GDC... "Vogel reported
> significant changes in gamers' habits. Previously, game retention
> was on average 10 months. This is now down to six months, Average
> time per week played was 20 hours; this is now down to 12."

> This implies the following: 10 months x 20 hours = 200 hours of
> content. 6 months x 12 hours = 72 hours of content. Thus, the
> number of hours of content a virtual world should support is 1/3
> of what it used to be.

> For anyone attending the GDC: Is any more information available
> about changing play styles?

Your numbers are a little low.

  10 months x 20 hours = ~800 hours of content, not 200.

  6 months x 12 hours = ~288 hours of content, which is still way
  more than any game out there I've ever played actually has.

Of course, I don't consider killing the same things over and over
for 3 hours is actually equal to 3 hours worth of content.  It could
be argued either way, although if you disagree with me you're quite
clearly wrong.

:)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list