[MUD-Dev2] [DESIGN] Rewards

Michael Hartman mlist at thresholdrpg.com
Tue Apr 24 23:59:32 CEST 2007


Jean, Yannick wrote:
> Mike Sellers wrote:
>
>>(...)
>>ask yourself what your main WoW character's uber
>>set of purple armor *means* to you if there was never anyone else around
>>to see it
>
>
> The player of single player game, and to a lesser extent the "solo-only"
> player, love their loot as much as the other guy without any kind of
> social reward.
>  
> Social reward is not the cup of tea of all players.

I agree. If I knew how to change the appearance of my own loot simply to
my own view, I'd be a lot happier and wouldn't care how it looked to
other people.

When it comes to oohing and aahhing at my gear, I don't care what other
people think. I want it to look cool to ME (and be effective of course).
:)



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