[MUD-Dev2] [TECH] Client time-server time sync

Adam Martin adam.m.s.martin at googlemail.com
Wed Apr 25 00:02:13 CEST 2007


On 23/04/07, Roger D Vargas <luo_hei at yahoo.es> wrote:
> Yesterday I was talking to a friend and he insisted in the need of
> having perfectly synchronized server and client time, among other
> things, to calculate movements. I had thought that such thing was not
> needed, as I just need the notification of move start and figure out
> every certain time the location of player until a move stop notification
> arrives. Am I wrong about this?

Details of the algorithm are necessary to answer that question.

Unsurprisingly, somw algos need synch, and others do not. And there's
substantial variation in what precision is actually required...

Adam M



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