[MUD-Dev2] [ANNOUNCE/DESIGN] "NPCs are the game" gameplay

Mike Rozak Mike at mxac.com.au
Sun Jun 10 17:48:50 CEST 2007


I just finished my first lot of content for CircumReality. You might
find the content interesting because it's not your typical orc-whacking,
but it's about interacting with the NPCs. My guestimate is that there is
around 30-60 minutes of intentionally-easy content, although I could be
far off; Not only haven't I written content for over 20 years, but this
type of gameplay is "new" and there aren't any easy-to-copy templates
for it, so I've been making things up as I go.

Please download and try www.CircumReality.com . I'd like to hear your
comments about the gameplay because I'm not sure how well it works. Bits
that need to be improved, scrapped, etc. would also help.

For my part, after playing it myself, I find that of all the games I've
played, it reminds me most of Infocom's Deadline (so much for "new"),
because of all the NPCs wandering about. There isn't any murder though.
Next most similar is Oblivion's cities/towns, where NPCs wander around
and talk with each other. Throw in a bit of MMORPG, text-MUD, Myst,
CRPG, and CYOA. It's kind of different. Is it good enough? I don't know.

I will try to be online and hanging out to the room just north of the
entry room (just north of the southern pier). You can ask me questions,
try out voice chat, and/or tell me about problems you're having with the
game:
- For east coast US, that will be Mon, Tues, and maybe Wed, in the
evening.
- For west coast US, that will be Mon, Tues, and maybe Wed, in the late
afternoon/evening.
- In Australia, that's Tues, Wed, and maybe Thurs in the morning.

Thanks



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