[MUD-Dev2] [TECH] MMOG Design List
Adam Martin
adam.m.s.martin at googlemail.com
Fri Mar 9 18:47:47 CET 2007
On 05/03/07, Lachek Butalek <lachek at gmail.com> wrote:
> On 3/5/07, Weston Fryatt <wfryatt at muuf.com> wrote:
> > This might be the right place or not.. But I'm looking for a MMOG list
> > the specializes in the discussion of Design and Architecture of a MMOG
> > Framework (and not of the game itself). (ie How to design the server and
> > client backbones, how to store a landscape (textures, wireframes, etc)
> > on the world server and then load them onto the client. etc)
> >
> > If anyone knows of such list (mailing list are preferred), But Forums
> > are ok. Can you email me the address or link.
This one :).
> To be honest, I think you'll have a hard time getting people currently
> involved in commercial development engaged in a concrete technical
> discussion about framework design since an open discussion about such
> details may compromise both their company's competitive advantages and
> open them up to potential exploits from their user base.
Well, I'm happy to talk about this stuff (whether I have anything
useful to say is a different matter). Ask away - but if you have lots
of questions you should start with some judicious googling, of course.
If it gets to the point where answering questions will compromise
patents or commercial viability, you can just say so. But there's an
*awful* lot that you can talk about before you hit that point.
Openness about the latest and greatest ideas is one of the reasons I'm
still in the games industry ;).
Adam
More information about the mud-dev2-archive
mailing list