[MUD-Dev2] Reasons for Play [was: City of Heroes tangent]
Jeffrey Kesselman
jeffpk at gmail.com
Thu Mar 29 13:01:11 CEST 2007
On 3/22/07, cruise <cruise at casual-tempest.net> wrote:
> Thus spake Jeffrey Kesselman...
> > I would politely suggest then that your capacity to enjoy repetitive
> > stimulus and repetitive responses is remarkable and atypical of
> > humanity as a whole.
>
> I would disagree (though I'm admittedly biased) - I have quite a few
> characters that I will not play solo, because they do become exceedingly
> repetative. I primarily prefer to play in a team, not because of any
> socialisation, but because the greater number of enemies and allies adds
> a much greater degree of variety to the combat.
Havent seen that myself. More != more interesting if its "more of the same."
The enemy AI is *very* simple and falls into a number of strategies
that can be counted on one hand.
Either you aren't looking very hard, havent played very long, or I go
back to statement 1 about your taste for boredom.
Even my level 50 controller, who has more strategic decisions then any
other character Ive ever played, in the end is most effective with
what is a standard reeptitive series of clicks with an occassional
"ZZZ" interrupt line pulled.
>
> Of course the combat is repetative - but so is the combat in pretty much
> any other MMO out there (including most MUDs I've played). CoX's is the
> most varied and dynamic so far.
"I hit myself over the head with THIS hammer because its softer then
my other hammers."
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