[MUD-Dev2] Text based MUD's - State of the art (if any)
Davion Kalhen
davionkalhen at gmail.com
Fri May 15 11:45:56 CEST 2009
Tiago!
MUDs are definitely not dead, and there are plenty of state-of-the-art
ones out there! I'm one of the maintainers of MudBytes.net. A website
dedicated to developing text based games. We have several project
leaders there that actively work on new codebases. A couple examples-
Evennia.com. It's a python based MUD in the works that uses the
Twisted, and Django frameworks. TeensyMUD, a game written in Ruby is
actively discussed and I'm pretty sure Tyche is still pounding away at
it. There's also one called GroovyMUD which is written in Java and
uses an embeded Groovy scripting engine. There's a few more (which use
languages like Java, C#, C++, Python, Ruby, Lua... the list goes on
:)). There's also a few of the retro-codebases reworked and fixed up.
Murk++ is Merc translated into C++, there's also active communities
for many of the FUSS games (SmaugFUSS, AckFUSS, SWR FUSS). So there
are definitely people out there still working on things. There's also
a project going on called ZMP, which is a framework for sending data
between a server and a client to help extend and enrich the telnet
protocol.
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