[MUD-Dev] Declaration of the Rights of Avatars

Matthew Mihaly the_logos at achaea.com
Mon Apr 17 04:11:37 CEST 2000


On Sun, 16 Apr 2000, Par Winzell wrote:

> I just had to quote IgorMUD's "help rights" file:
> 
> 
> =============================================================================
> Igor has adopted this bill of unalienable player rights, written by
> Jacob Hallen aka Tintin:
> 
>                       PARAGRAPH 1
> Every player has the right to be a frog.
> 
>                       PARAGRAPH 2
> Should the system the player is on fail to implement the "being frog"
> functionality, the player has a right to pretend he/she/it/Garlic is a frog.
> 
>                       PARAGRAPH 3
> If a player does not exercise the right to be a frog, or to pretend to be one,
> other players have a right to pretend it/she/Garlic/he is a frog.
> ==============================================================================

That's very funny. I may have to write something like this for Achaea
(substituting 'maggot' or 'shrub' for frog. I find that frogs are too
noisy, what with all the irritating croaking and such.)

 
> This constitutes the entireity of our players' rights. Yet I would say
> we have one of harshest traditions around in dealing with e.g. wizards
> snooping on players, administrator abuse, &c. I also believe that as a
> consequence of this, our player has more trust in its administration
> than I've seen in many other a place.
> 
> When a player complains to me of his 'rights' being violated, I see red
> and likewise when someones suggests to me that there's something I ought
> do because it's my -job-.
> 
> 
> Achaea fascinates me because it combines the commercial setting with an
> administration style much like this. This gives me hope. Does it scale?

Hmm, well, I think that it DOES scale, because as much as they pretend
otherwise, this is just how the big MMORPGs operate. To me, all the talk
of empowering the users is just a PR job. The admins have the power, end
of story. 

--matt




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