[MUD-Dev] brazil
Koster
Koster
Tue Feb 6 18:18:41 CET 2001
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Kerem HADIMLI
> Sent: Tuesday, February 06, 2001 9:09 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] brazil
>
> Well, there's no official UO server in Europe, but lots of unofficial
> servers (player-run servers, using player-coded servers) with small
> player databases, and few people (100-150, OSI has 1000) playing at
> the same time.
A UO server supports up to ~2800 actually, i think they are capped at 2500
for performance's sake... There are two servers in Europe, cf my earlier
message.
> Also, players from Turkey are mailing to OSI, about opening an
> istanbul.owo.com server, but they don't do anything, and noone thinks
> they will. (Ping from here is minimum 700ms, usuaklly 800-900ms). I
> know these because i've worked in the development of an unofficial UO
> shard here (but left the project after it's opened, because of
> personal problems), and it currently has ~150 players playing at the
> same time.
It requires around 20,000 people to justify opening a UO server cost-wise...
it was a hard battle to get that in Australia.
-Raph
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