[MUD-Dev] Semi Graphical Muds
Jon Lambert
tychomud at ix.netcom.com
Tue Feb 6 21:19:25 CET 2001
Kerem HADIMLI wrote:
>
> Well, maybe because ASCII graphics don't kill imagination, but still
> provides information to the player on where he's on the area, where
> others are, etc? You know, normal graphics kill imagination of the
> player, they imagine what they see, but in ASCII graphics, they just
> have a guide in imagining, not a poor imagination itself.
>
In response to the graphics == less imagination arguments, I once
proposed eliminating all adjectives from text muds in order that
players would be free to exercise their imagination even further.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list