[MUD-Dev] Shameless Plug.

J C Lawrence claw at kanga.nu
Sun Feb 18 20:40:31 CET 2001


On Sat, 17 Feb 2001 00:49:57 EST 
SavantKnowsAll  <SavantKnowsAll at cs.com> wrote:

> http://www.fallenage.com 

Some Q's:

  -- You state that you are implementing an RTS system along with a
  typical MUD-like schem.  How so?

  -- Which model of consensual PvP?

  -- What sorts of political and legal systems?  How enforced?  Hot
  player defined and manipulable?

  -- You are defining only the single goal of XP?  What's your
  deflative force?  What about the the Stamp Collector?

  -- You have item decay.  What about player aging?  

  -- You infer various economic systems.  Faucet/drain?

  -- Loosely, death has little to no effect.  What prevents run away
  inflation via hording and monty haul?

  -- So, I can run a character up to level 30 via a series of 'bot
  scripts, and then spend the rest of my time building my colony up
  until the point that:

    a) I can buy, for cash, any level character I want.

    b) I can squeeze out or control every other land-owner in the
    game

    c) I force new land-owners to surrender their new lands to me.

  -- What prevents the creation and maintenance of monopolies?

  -- As I don't play Windows platform games (I don't/won't run
  Windows on any of my systems), its not clear I'll have much more
  to say.

The main observation is that you don't actually comment about the
game design beyond the arm waving and glorious adjective stage,
which is fair, but is also difficult to comment on.  The devil is in
the details -- we all know where the mountains are.

--
J C Lawrence                                       claw at kanga.nu
---------(*)                          http://www.kanga.nu/~claw/
--=| A man is as sane as he is dangerous to his environment |=--
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