[MUD-Dev] Real Life Consequences

the_logos at www.achaea.com the_logos at www.achaea.com
Tue Feb 20 17:50:03 CET 2001


On Mon, 19 Feb 2001, Michael Tresca wrote:

> In extreme cases, when the player won't quit and doesn't care about
> the in-game social consequences, real-life social consequences can
> sometimes be brought about by banishing sites (because you can never
> really be sure who's who from any one site).  By notifying all
> players at the address that said player will ruin their fun, there's
> usually a quick rectification.  It's an approach I find distasteful
> (and it smacks of hostage taking, frankly), but it does work.

Banning is ineffective as a panacea given the prevalence of AOL. I,
for one, do not wish to ban the largest ISP on the net from my world.

--matt

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