[MUD-Dev] Persistent Worlds

John Buehler johnbue at msn.com
Tue Feb 20 18:33:29 CET 2001


> Eli Stevens

> As a counterpoint I offer:
>
>   http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.php
>
> Granted, we need more (a lot more) to really be able to say that the
> system can produce prose (rather than repeat it, re-stitching it as
> necassary).  But, what is there _is_ decent reading.

While I'm generally not interested in dinking around with textual
games, what is presented in that post is pretty neat, and could
concievably keep up with a traditional backstory.  The dovetailing of
the two would product a fairly remarkable game.  In the extreme, I
consider the idea of picking up a book, reading until I get to an
interesting point, then start playing the story :)

I'd have my doubts about such a game in multiplayer, however.  In the
time it takes me to read a wonderful description of what's going on, I
could get dead.

JB

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list