[MUD-Dev] Persistent Worlds
John Buehler
johnbue at msn.com
Tue Feb 20 18:33:29 CET 2001
> Eli Stevens
> As a counterpoint I offer:
>
> http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.php
>
> Granted, we need more (a lot more) to really be able to say that the
> system can produce prose (rather than repeat it, re-stitching it as
> necassary). But, what is there _is_ decent reading.
While I'm generally not interested in dinking around with textual
games, what is presented in that post is pretty neat, and could
concievably keep up with a traditional backstory. The dovetailing of
the two would product a fairly remarkable game. In the extreme, I
consider the idea of picking up a book, reading until I get to an
interesting point, then start playing the story :)
I'd have my doubts about such a game in multiplayer, however. In the
time it takes me to read a wonderful description of what's going on, I
could get dead.
JB
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