[MUD-Dev] Real Life Consequences
John Buehler
johnbue at msn.com
Tue Feb 20 22:07:54 CET 2001
Matt Mihaly writes:
> As for the free muds, there isn't a single free mud I'd think of as
> having proved that anything scales. The playerbases are all too small
> to provide a decent test in my opinion. And how many of these free
> muds that you're talking about give people the unrestricted ability to
> PK each other without consequence. If good will scaled, that wouldn't
> really be a problem.
Ugh. My examples stunk, and I'll leave it at that. I'll get zapped for
going off topic if I reply.
> > And as for getting rid of all bugs, the day will come when software
> > > does exactly what the specifications call for. Then it will just
> > be > an issue of getting the specifications the way we want them.
>
> Your optimism is truly unbounded! I'd say that software is the
> specification and that it already does exactly what the specification
> calls for it to do.
I'm not speaking out of my backside on this one. Two years before the mast
for me, learning how to do this very thing. It can be done, and before we
can start tackling really large software problems without using half of
America to debug the things, it will have to be done. If you want to
specify your systems using C or Java, knock yourself out.
JB
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