[MUD-Dev] A Question on PvP and PK

Amanda Walker amanda at alfar.com
Fri Jul 19 09:06:16 CEST 2002


On 7/17/02 11:41 AM, Paul Schwanz <paul.schwanz at east.sun.com> wrote:

> Of the bazillion right answers, I think I tend to agree with Eli's
> suggestion that it is basically about control or being able to
> manage risk.

Indeed.  I won't do PvP in AC or EQ, but I will in DAoC, and would
consider it in AO.  I also have a much less "risk averse" play style
in the latter two games even in PvE.

Why?  One very simple reason: if I die, I don't lose my in-game
stuff.  The penalty for losing a 30-second encounter isn't "spend
the next week farming mobs for enough cash to replace items that got
looted/lost in one fight".

All of the rest is icing on the cake.


Amanda Walker

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