[MUD-Dev] Justification for audit trails in guilds?

Zach Collins {Siege} zcollins at seidata.com
Sat Feb 22 04:17:54 CET 2003


On Fri, 21 Feb 2003, eric wrote:

> this as something like a neighbor hood watch. Your players are
> resistant to the sorts of things that cause corruption, but by the
> same token, you lose out of an entire makeup of humanity, for
> simpilicity I'll just name them the corruptible or the power
> seekers. Power is nothing if you can't abuse it. ;)

And to round the corner, allowing that abuse is pointless if it
can't be found and punished by others.

--
Zach Collins

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