[MUD-Dev] Justification for audit trails in guilds?
Zach Collins {Siege}
zcollins at seidata.com
Sat Feb 22 04:17:54 CET 2003
On Fri, 21 Feb 2003, eric wrote:
> this as something like a neighbor hood watch. Your players are
> resistant to the sorts of things that cause corruption, but by the
> same token, you lose out of an entire makeup of humanity, for
> simpilicity I'll just name them the corruptible or the power
> seekers. Power is nothing if you can't abuse it. ;)
And to round the corner, allowing that abuse is pointless if it
can't be found and punished by others.
--
Zach Collins
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