[MUD-Dev] Architecture (Cell Rebalancing)

Peter Peter
Thu Jul 3 10:15:55 CEST 2003


"J C Lawrence" <claw at kanga.nu> wrote:

> Hit the list archives.  Its all there.  You might also like to dig
> back

i know there are some pearls in the archives, but without the search
function working, it's a though job,i am reading articles based on
subject - which means i'll miss many of them. ("An error occured!
could not connect to server: Connection refused Is the server
running on host localhost and accepting TCP/IP connections on port
5432?" )

> Start out by stating what you want to do.  Clearly, simply, in no
> more than a half dozen nice declarative sentences.  Beat on that
> for a while

this is exactly what am i doing now.

>> The trouble with many architects is that they start to program
>> too soon, in too detailed areas and the result is no good then.

> Yup.  The same is true of many architects: they design far too
> soon and in too much abstraction.  Design is a Good Thing, but can
> kill a project just as readily as lack of design.

i don't have a project to kill :) i just got deramy about design of
NGPW (Next Generation Persistent World :)))

too much abstraction is problem only at the start of implementation,
until then, the architect can still work more on it. But i agree -
too much abstraction at the enddesign leaves too many options to
implementators. if all the possible options are equivalent, that's
not a problem. but they usualy aren't.

Pietro
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list