[MUD-Dev] Playing catch-up with levels
Amanda Walker
amanda at alfar.com
Tue Apr 27 09:57:41 CEST 2004
On Apr 26, 2004, at 4:06 PM, Steven King wrote:
> It would be interesting to see how players would react if the
> mechanic was kept invisible (or at least transluscent). Out of
> sight, out of mind. Have fun, don't worry about how it works.
> Your character will be more accurate the more he uses his sword,
> and will cause slightly more damage since he knows the best way to
> slice/jab/etc.
> I would think, however, that some skills would require (or work in
> conjunction with) others, which would lend itself to a skill-tree.
> It would still be invisible, though, and the players could play
> without calculators.
Shooting-Ducks-In-A-Barrel Prediction: players would work out quite
accurate charts anyway, and define achievement milestones
themselves. Do not underestimate the collective analytical and
computational power of a community of powergamers. Many of them
*like* playing with calculators ;-).
Amanda Walker
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