[MUD-Dev] MMO Simulations (was Re: MMO Communities)

Matt Mihaly matt at ironrealms.com
Thu Aug 5 05:52:54 CEST 2004


Douglas Goodall wrote:
 
> Again, this seems like too much work to go through for a system
> that will probably seem random to the players. I'd like a more
> dynamic system, but the games I like are not popular (except for
> AO and CoH, I doubt any of them have more than 5k subscribers), so
> I wouldn't recommend making a game that I like. At least not if
> you want to make a profit.

Bit of a common misconception there. It's easier to turn a profit
with a small game than with a large one. Our last two were
profitable within 1 month of release. That's not just running in the
black either. That's profitable including development cost.

--matt
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