[MUD-Dev] MMO Simulations (was Re: MMO Communities)

cruise cruise at casual-tempest.net
Thu Aug 5 11:45:51 CEST 2004


Douglas Goodall wrote:

> I'd be more worried about preventing the mobs players don't like
> from getting out of control. You can always trigger an Orc Horde
> with a GM command or something if all else fails. It's harder to
> prevent players from being forced to fight mobs they don't like
> when their population is based on... players not fighting them.

Surely the question here is "Why are these mobs less popular?"
Working out how to deal with too-large a population of them is
fighting the symptom, not the cause.

--
[ cruise / casual-tempest.net / transference.org ]
   "quantam sufficit"
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