[MUD-Dev] Re: MMO Communities
HRose
hrose at tiscali.it
Fri Aug 6 10:22:12 CEST 2004
Jeff Freeman:
> I play with the one or two other people that I came to play with,
> and if the game forces me to play alone or with people other than
> those, then I quit.
Ha, yes. But let's say that those two other peoples decide to stay
in a game you don't really like, what you'll do?
Here we are considering the subscriptions numbers at an high
level. Not many peoples play with one or two friends. Everyone is
generally part of bigger groups even if then you can define
sub-groups inside big guilds. These groups always work as magnets
because they really make or break the game. A good guild is able to
mantain alive the interest of each member, the guild itself becomes
more important than the patch notes of the game.
In this case your guild is simply based on two other peoples.
HRose
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