[MUD-Dev] Cognitively Interesting Combat (was Better Combat)

ceo ceo at grexengine.com
Sat Aug 14 11:42:42 CEST 2004


cruise wrote:

> Is learning cognitively interesting? It is arguable that chess is
> interesting because each game you learn and improve (against
> suitably skilled opponents, anyway). The first few levels of an
> RPG can be interesting, because you're learning how the fighting
> works (assuming it's sufficiently different from other systems to
> require "learning"). Boredom sets in once the 100% successful
> tactic is discovered and learning ceases.

For some information on making things fun, search the archives for
my posts on using evolutionary programming scenarios as a model for
games that are fun.

  (terms "genetic programming", "AI" and "fun" ought to hit them).

If you want to make combat fun, the processes I outlined ought to
give you a good starting point.

Adam M
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list