[MUD-Dev] Cognitively Interesting Combat (was Better Combat)
Paul Schwanz
pschwanz at comcast.net
Tue Aug 17 00:53:20 CEST 2004
Paolo Piselli wrote:
> I am assuming that making combat more interesting amounts to
> modifying the combat task such that it places more demands on the
> player.
Don't you find it interesting that by far the most popular
entertainment activity (watching TV) places very little in the way
of demands on participants. In addition, by far the most popular
online games (solitaire, hearts, etc.) also seem to not be
particularly demanding of the player.
Are "interesting" activities inherently unpopular?
--Paul "Phinehas" Schwanz
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