[MUD-Dev] SOC DGN - Spawn locations
    Douglas Goodall 
    dgoodall at earthlink.net
       
    Wed Aug 25 23:32:37 CEST 2004
    
    
  
Matthew Rick wrote:
>     1) Mobs may become too scarce in crowded areas (newbie areas
>     specifically)
You can prevent this if you have rooms/zones where players either
can't enter or can't stay for very long. Mobs could always spawn
there and then travel to more crowded areas.
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