[MUD-Dev] PVP and perma-death

Byron Ellacott bje at apnic.net
Thu Aug 26 03:15:01 CEST 2004


Derek Licciardi wrote:

> I think that is a pretty narrow view of griefing.  As JC alluded
> to, griefing can happen in many ways that are completely unrelated
> to the game play mechanics of the game.  I can chase you around
> and say things about your family for hours on end and that is
> considered griefing.  I didn't attack you; I didn't harm your
> character; I violated no game mechanic; what I did do was destroy
> your session by being a constant nag.  I griefed you.  Perhaps
> next time someone will virtually rape someone or be racist towards
> someone else.  All of that is griefing and game design alone is
> not going to get rid of it.

However, if you chase me around and say things about my family for
hours on end, most games offer an ignore function I can use.  In
other words, the game provides me with sufficient tools to end your
griefing permanently.  In PvP, I can't say, "Ignore all damage taken
from this player, because they are a griefer."

There's a parallel that can be drawn to how people handle emotional
or verbal attacks in the real world, too, but it's not one I feel
capable of expressing well.

--
bje
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