[MUD-Dev] Playing catch-up with levels
Amanda Walker
amanda at alfar.com
Wed May 5 12:09:31 CEST 2004
On May 4, 2004, at 11:30 AM, John Buehler wrote:
> I keep thinking about the 'innovation' of working through the
> challenges of puzzle and card games, and how that level of
> creative challenge can be worked into a MMORPG.
One approach that several early MUDs/MOOs/MUSHs used was to have
embedded minigames. You had a virtual world that provided overall
context, but within that world was a selection of games. Tic tac
toe, fizzbin, poker, whatever. I think a nice selection of
minigames would add quite a lot of spice to big fancy MMORPGs.
Right now, there are usually only a few minigames: Hunt, Duel, and
Free For All PvP. Oh, and Item Collector and Cybersex. All of
these can be fun, of course, but a little more variety would be nice
sometimes ;-).
Amanda Walker
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