[MUD-Dev] DGN: Effect of voice chat on game design

Ted L. Chen tedlchen at yahoo.com
Mon Nov 1 16:34:18 CET 2004


Douglas Galbi wrote:

> That doesn't mean that conventional sense of voice character isn't
> an impediment to role playing.  Of course it is.  But an
> inexpensive design approach might be to just be to have all voices
> transformed into non-verbal sounds.  Then players would have to
> create their own language of emotive sounds.  I think that players
> would easily and naturally do this, and that it would enhance
> role-playing.

Good point, Sim-lish is exactly just this.

The key is that this pseudo-language needs to be somewhat consistent
in the intonations.  I'd like to hear about more research along
those lines instead of pure TTS or STT.


Ted
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