[MUD-Dev] DGN: Effect of voice chat on game design
Ted L. Chen
tedlchen at yahoo.com
Mon Nov 1 16:34:18 CET 2004
Douglas Galbi wrote:
> That doesn't mean that conventional sense of voice character isn't
> an impediment to role playing. Of course it is. But an
> inexpensive design approach might be to just be to have all voices
> transformed into non-verbal sounds. Then players would have to
> create their own language of emotive sounds. I think that players
> would easily and naturally do this, and that it would enhance
> role-playing.
Good point, Sim-lish is exactly just this.
The key is that this pseudo-language needs to be somewhat consistent
in the intonations. I'd like to hear about more research along
those lines instead of pure TTS or STT.
Ted
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