[MUD-Dev] Cheating in the world
Ted L. Chen
tedlchen at yahoo.com
Tue Nov 2 05:23:29 CET 2004
Ola Fosheim Grostad remarks:
> "Damion Schubert" <ubiq at zenofdesign.com> writes:
>> The crux of your argument appears to be that MUDs are worlds and
>> not games. All MUDs and MMOs are some combination of world, game
>> and community, and the most successful games are a fairly equal
>> combination of all three.
> Well, the point is, I don't understand why climbing on spoons is
> cheating. To me, that is depth.
> If it is a world, the management of UO shouldn't be of any concern
> to me. I am not going to walk around in a world and ask myself
> "Hmm, wonder if the management of UO would disapprove of this or
> that?". It seems perfectly reasonable that if the physics of the
> world allows me to innovate, I should very well benefit from it.
Um.. if it's a world, and spoon thievery is rampant across the land,
wouldn't the reigning goverment put a stop to it? The judicious use
of force (or magic physics barring spoon tricks - in this case) is
well within the expected response of any governing body.
TLC
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