[MUD-Dev] Cheating in the world

Ted L. Chen tedlchen at yahoo.com
Tue Nov 2 05:23:29 CET 2004


Ola Fosheim Grostad remarks:
> "Damion Schubert" <ubiq at zenofdesign.com> writes:

>> The crux of your argument appears to be that MUDs are worlds and
>> not games.  All MUDs and MMOs are some combination of world, game
>> and community, and the most successful games are a fairly equal
>> combination of all three.

> Well, the point is, I don't understand why climbing on spoons is
> cheating. To me, that is depth.

> If it is a world, the management of UO shouldn't be of any concern
> to me. I am not going to walk around in a world and ask myself
> "Hmm, wonder if the management of UO would disapprove of this or
> that?". It seems perfectly reasonable that if the physics of the
> world allows me to innovate, I should very well benefit from it.

Um.. if it's a world, and spoon thievery is rampant across the land,
wouldn't the reigning goverment put a stop to it?  The judicious use
of force (or magic physics barring spoon tricks - in this case) is
well within the expected response of any governing body.


TLC
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list