[MUD-Dev] The Lag monster...

Kiztent Hatepriest kiztent at gmail.com
Mon Nov 8 15:00:59 CET 2004


On Mon, 8 Nov 2004 07:55:15 -0600, Kiztent Hatepriest
<kiztent at gmail.com> wrote:

> I think Amanda's question is really valid.

Note to self: don't post before coffee.

I can see how optimizing the data sent might help performance, but I
don't think data transfer is the bottleneck in regular gameplay.
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