[MUD-Dev] Richard A. Bartle talks MUD Design
Miroslav Silovic
miro at puremagic.com
Mon Nov 15 09:44:04 CET 2004
otis.viles at gmail.com wrote:
> Some MUD codebases have something similar; as each spawned mob is
> killed, a counter is kept and the XP value slowly drops to 0. My
> experience has been that rather then encourage people to find new
> places to grind in, they either whine for reboots (to reset the
> counter to 0) or try to find bugs that will crash the server
> (having the extra benefit of resetting rare item resets).
Sounds like a trivially fixable issue: Make counters persistent and
only decrease them slowly over time.
Miro
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list