[MUD-Dev] Richard A. Bartle talks MUD Design

Miroslav Silovic miro at puremagic.com
Mon Nov 15 09:44:04 CET 2004


otis.viles at gmail.com wrote:

> Some MUD codebases have something similar; as each spawned mob is
> killed, a counter is kept and the XP value slowly drops to 0. My
> experience has been that rather then encourage people to find new
> places to grind in, they either whine for reboots (to reset the
> counter to 0) or try to find bugs that will crash the server
> (having the extra benefit of resetting rare item resets).

Sounds like a trivially fixable issue: Make counters persistent and
only decrease them slowly over time.

    Miro
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