[MUD-Dev] Richard A. Bartle talks MUD Design
Otis Viles
otis.viles at gmail.com
Mon Nov 15 13:20:32 CET 2004
On Mon, 15 Nov 2004 09:44:04 +0100, Miroslav Silovic
<miro at puremagic.com> wrote:
> Sounds like a trivially fixable issue: Make counters persistent
> and only decrease them slowly over time.
That doesn't solve the issue that the players want to do 'X' and it
is a means of trying to force the players to do 'Y'. Players don't
like to be forced to do anything.
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