[MUD-Dev] Richard A. Bartle talks MUD Design

Ted L. Chen tedlchen at yahoo.com
Thu Nov 18 04:06:43 CET 2004


Miroslav Silovic wrote:
> Johan wrote:

>> I think the majority of players don't care much about the
>> immersion of 'Mount Doom' after the first or second time. They go
>> there to camp the spawn for their gear. Instancing is good in a
>> way. I'm tired of camping for 6 hours just to be OD'd or to find
>> my Guild won't be online in time to assist with the kill.

> Majority of players hate camping, period. While instancing does
> prevent camping, it does so without solving the real problem:
> milking the same static spawn over and over.

Keep in mind that that camping and hunting are two different things
- despite the fact that both cause the group to be rather spatially
static.  Instancing doesn't prevent camping since spawn counters
exist regardless of dimension.  Instancing however, does resolve
conflicts between multiple groups hunting through the same area.

>>From here, we can branch into another conversation on player
expectation and how that drives hunting behavior, in which we might
as well enlist biologists and anthropologists lurking in this list.

Ted
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