[MUD-Dev] Richard A. Bartle talks MUD Design
Douglas Goodall
dgoodall at earthlink.net
Sat Nov 20 18:51:02 CET 2004
Ted L. Chen wrote:
> Keep in mind that that camping and hunting are two different
> things - despite the fact that both cause the group to be rather
> spatially static. Instancing doesn't prevent camping since spawn
> counters exist regardless of dimension. Instancing however, does
> resolve conflicts between multiple groups hunting through the same
> area.
That depends on the implementation. If boss mobs are reset with each
new instance, or if the boss mob is there if anyone in the group has
Quest_3415, etc, then instancing does alleviate (if not entirely
prevent) camping.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list