[MUD-Dev] Richard A. Bartle talks MUD Design

Douglas Goodall dgoodall at earthlink.net
Sat Nov 20 18:51:02 CET 2004


Ted L. Chen wrote:

> Keep in mind that that camping and hunting are two different
> things - despite the fact that both cause the group to be rather
> spatially static.  Instancing doesn't prevent camping since spawn
> counters exist regardless of dimension.  Instancing however, does
> resolve conflicts between multiple groups hunting through the same
> area.

That depends on the implementation. If boss mobs are reset with each
new instance, or if the boss mob is there if anyone in the group has
Quest_3415, etc, then instancing does alleviate (if not entirely
prevent) camping.
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