[MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Ola Fosheim Grøstad
olag at ifi.uio.no
Sat Nov 27 12:36:00 CET 2004
Vincent Archer <archer at frmug.org> writes:
> counterintuitive for newbies, I have no idea. But I've seen plenty
> of people running for their lives, with mobs in tow, and the
> little padlock icon indicates that they're still locked in combat.
Why not unlock the mob when people are running away (or when the mob
is running)?
(I don't like kill locks, but then I don't like loot locks either.)
--
Ola - http://folk.uio.no/olag/
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list