[MUD-Dev] weapon choices
Matthew D. Fuller
fullermd at over-yonder.net
Wed Jan 19 18:29:14 CET 2005
On Mon, Jan 17, 2005 at 12:07:20PM -0500 I heard the voice of
Amanda Walker, and lo! it spake thus:
> There are other aspects: numbers win. In an actual battle (as
> opposed to a one on one duel), force concentration wins. The
> enemy gangs up on you whenever possible, because the goal isn't a
> fair fight, the goal is to kill/capture/rape/etc.
Well, there are further aspects; first strike is worth an awful lot.
I often find minor amusement in a fight going on for dozens of
seconds after I start it by jamming a dagger (or sword!) into my
opponent's back. If the first hint you have that there's going to
be a fight is your spinal cord being severed, then there's not going
to be a fight.
/Realistically/, if you're starting a fight against an unsuspecting
opponent with a sword or an axe or a mace, they're not going to be
able to fight by the time they realize what you're starting. Even
mid-fight, it just doesn't take very many good whacks with a sword
to make somebody uninterested in trading blows.
But, that's not too much fun 8-}
--
Matthew Fuller (MF4839) | fullermd at over-yonder.net
Systems/Network Administrator | http://www.over-yonder.net/~fullermd/
On the Internet, nobody can hear you scream.
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