[MUD-Dev] Blog about GDC implies changes to MMORPG population

Mike Rozak Mike at mxac.com.au
Wed Mar 16 02:46:29 CET 2005


I was just reading Grimwell online,

  http://www.grimwell.com/index.php?action=fullnews&id=248

and noticed an interesting factoid from the GDC... "Vogel reported
significant changes in gamers' habits. Previously, game retention
was on average 10 months. This is now down to six months, Average
time per week played was 20 hours; this is now down to 12."

This implies the following: 10 months x 20 hours = 200 hours of
content. 6 months x 12 hours = 72 hours of content. Thus, the number
of hours of content a virtual world should support is 1/3 of what it
used to be.

For anyone attending the GDC: Is any more information available
about changing play styles?

Mike Rozak
http://www.mxac.com.au
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