[MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)

shren shren at io.com
Thu Feb 6 16:11:58 CET 2003


On Wed, 5 Feb 2003, Marian Griffith wrote:

> Lineage is in this respect an interesting example, not because it
> is rather like a typical MUD, but because it does well in Korea
> and not in the US. The question is: Is that because there are more
> sophisti- cated games available in the US, or because there is
> something in it that appeals to Koreans but not to Americans?  How
> about games that are meant to appeal to certain subcultures but
> that do not aim at a mass market?

Not to make a complex situation simple, but I quit lineage because I
found the movement rate of your avatar atrocious.  They walk at
rather dainty velocities and never, ever run - at least when I
played.


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