[MUD-Dev] Re: What is an MMOG?

Dana V. Baldwin dbaldwin at playnet.com
Thu Aug 5 20:56:34 CEST 2004


HRose wrote:

> No, you don't understand. I'm not saying that one genre is "good"
> or better, despite it's my choice. I'm just saying that MMORPGs
> have potential in their nature and instanced faked games like
> Diablo 2 or CoH simply don't use that potential. They are another
> genre and it's a genre a lot more near to single-player or
> cooperative games.

Are you saying that because a portion of the CoH combat exists in
instanced dungeons (like AO for example) that it doesn't qualify for
MMORPG status? That seems absurd to me. That would qualify many
other games as non MMORPG.

While an MMORPG requires that you have a virtual world, as much for
the RPG part as the MMO, it also requires that you have a game,
which should have equal billing, at minimum. Nothing about that says
to me, "make all content available to all players all the time". My
crafting is often instanced to me, my private house and the
socializing that I allow inside it are instanced to me, my
communications and interactions in the larger world are most often
instanced to me through disregard of the area chat and a focus on
the group chat, so what if your fight is instanced for you.

Diablo, not having a persistent or deeply developed world probably
doesn't qualify as a MMORPG, though by my definition that comes as
much from not being a role playing game than it does from the lack
of a virtual world. Collecting items and gaining levels is no more
role-play than a virtual world is a game. One can be part of the
other but they are not inclusive by any stretch.
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