December 2001 Archives by thread
Starting: Sat Dec 1 01:50:36 CET 2001
Ending: Mon Dec 31 15:45:42 CET 2001
Messages: 384
- [MUD-Dev] Stories, why?
amanda at alfar.com
- [MUD-Dev] Stories, why? -- Because :)
Marian Griffith
- [MUD-Dev] RTS aspects in MUDs (LONG)
John Robert Arras
- [MUD-Dev] Tech: Pathfinding with Rooms
David Bennett
- [MUD-Dev] Meridian 59 purchased by developers
James C. Nugen
- [MUD-Dev] RTS aspects in MUDs (LONG)
Dave Kennerly
- [MUD-Dev] Purchase of Meridian 59 by Near Death Studios
Lee Sheldon
- [MUD-Dev] RE: Storied Games
Miroslav Silovic
- [MUD-Dev] [SECURITY] Bonefarming
Adam Martin
- [MUD-Dev] Player Manipulation of Environment/New Laws
Marian Griffith
- [MUD-Dev] RTS aspects in MUDs (LONG)
Leland Hulbert II
- [MUD-Dev] [STORY] Story and population size
Derek Licciardi
- [MUD-Dev] RE: Storied Games
Derek Licciardi
- [MUD-Dev] If JRRT did MUDs...
Adam Martin
- [MUD-Dev] Player Manipulation of Environment
Paul Schwanz
- [MUD-Dev] Story Implementation
Lee Sheldon
- [MUD-Dev] Storytelling and Professionals (was: RE: )
Lee Sheldon
- [MUD-Dev] RE:
Lee Sheldon
- [MUD-Dev] Asheron's Call, Story and Population Density.
Lee Sheldon
- [MUD-Dev] Player Manipulation of Environment/New Laws
Paul Schwanz
- [MUD-Dev] RE: Storied Games
Paul Schwanz
- [MUD-Dev] Purchase of Meridian 59 by Near Death Studios
Sellers
- [MUD-Dev] RE: Storied Games
Matt Mihaly
- [MUD-Dev] From the linux-kernel list
Jeff Cole
- [MUD-Dev] Story Implementation
rayzam
- [MUD-Dev] Survey: Internet Cuts Into TV Time
Michael Tresca
- [MUD-Dev] RE: Storied Games
amanda at alfar.com
- [MUD-Dev] Player Manipulation of Environment
Adam Martin
- [MUD-Dev] Player Manipulation of Environment
Jasper McChesney
- [MUD-Dev] Interesting DAoC Poll
Lee Sheldon
- [MUD-Dev] [STORY] Story and population size
Christopher Kohnert
- [MUD-Dev] [STORY] Story and population size
John Buehler
- [MUD-Dev] Project announcement: Cool++
ryan daum
- [MUD-Dev] If JRRT did MUDs...
Hans-Henrik Staerfeldt
- [MUD-Dev] DAoC: Empowering Players to Alter the World (was: New laws)
Lee Sheldon
- [MUD-Dev] Player Manipulation of Environment
Hans-Henrik Staerfeldt
- [MUD-Dev] [STORY] Story and population size
Timothy Dang
- [MUD-Dev] Respecting NPCs
Timothy Dang
- [MUD-Dev] RE: Storied Games
Marian Griffith
- [MUD-Dev] [STORY] Story and population size
Derek Licciardi
- [MUD-Dev] Story Implementation
Jeff Freeman
- [MUD-Dev] DGN: Chemistry based magic systems
Bryan
- [MUD-Dev] Role-Playing Games Are Not Dead
Don Healey
- [MUD-Dev] Player Manipulation of Environment
Ling Lo
- [MUD-Dev] RE: Storied Games
Matt Mihaly
- [MUD-Dev] If JRRT did MUDs...
Marcus Johansson
- [MUD-Dev] Interesting DAoC Poll
Vincent Archer
- [MUD-Dev] RuneSword
Brian Hook
- [MUD-Dev] [STORY] Story and population size
Vincent Archer
- [MUD-Dev] [STORY] Story and population size
John Buehler
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE: Storied Games
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE: Storied Games
Lee Sheldon
- [MUD-Dev] [STORY] Story and population size
Christopher Kohnert
- [MUD-Dev] Player Manipulation of Environment
rayzam
- [MUD-Dev] [STORY] Story and population size
Dave Rickey
- [MUD-Dev] Story Implementation
Veynom
- [MUD-Dev] [STORY] Story and population size
Derek Licciardi
- [MUD-Dev] DGN: Chemistry based magic systems
rayzam
- [MUD-Dev] [STORY] Story and population size
Jeff Freeman
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Elia Morling
- [MUD-Dev] RE: Storied Games
amanda at alfar.com
- [MUD-Dev] DGN: Chemistry based magic systems
Nathan F. Yospe
- [MUD-Dev] [STORY] Story and population size
Jeff Cole
- [MUD-Dev] RE: Storied Games
John W. Pierce
- [MUD-Dev] Interesting DAoC Poll
Robert Fleck
- [MUD-Dev] [STORY] Story and population size
Travis Nixon
- [MUD-Dev] Tech: Pathfinding with Rooms
Eli Stevens
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Timothy Dang
- [MUD-Dev] Player Manipulation of Environment
Hans-Henrik Staerfeldt
- [MUD-Dev] [STORY] Story and population size
Wells
- [MUD-Dev] DGN: Chemistry based magic systems
Bryan
- [MUD-Dev] DGN: Chemistry based magic systems
Bryan
- [MUD-Dev] [STORY] Story and population size
Bryan
- [MUD-Dev] RTS aspects in MUDs (LONG)
holding99 at mindspring.com
- [MUD-Dev] DGN: Chemistry based magic systems
Sellers
- [MUD-Dev] [STORY] Story and population size
Dave Rickey
- [MUD-Dev] Story Implementation
Valerio Santinelli
- [MUD-Dev] RE: Storied Games
Matt Mihaly
- [MUD-Dev] [STORY] Story and population size
John Buehler
- [MUD-Dev] [STORY] Story and population size
Matt Mihaly
- [MUD-Dev] Story Implementation
Matt Mihaly
- [MUD-Dev] Player Manipulation of Environment
Marc Hernandez
- [MUD-Dev] RTS aspects in MUDs (LONG)
Takis Kalogiratos
- [MUD-Dev] Story Implementation
Matt Mihaly
- [MUD-Dev] Economy (was Re: [MUD-Dev] [STORY] Story and population size)
Jeff Cole
- [MUD-Dev] [STORY] Story and population size
Paul Schwanz
- [MUD-Dev] Story Implementation
Lee Sheldon
- [MUD-Dev] Story Implementation
Lee Sheldon
- [MUD-Dev] RE: Storied Games
Lee Sheldon
- [MUD-Dev] [STORY] Story and population size
Matt Mihaly
- [MUD-Dev] Story Implementation
Jeff Freeman
- [MUD-Dev] [STORY] Story and population size
Jeff Cole
- [MUD-Dev] Story Implementation
Marian Griffith
- [MUD-Dev] Story Implementation
Veynom
- [MUD-Dev] Story Implementation
Jeff Freeman
- [MUD-Dev] [STORY] Story and population size
John Buehler
- [MUD-Dev] Story Implementation
Matt Mihaly
- [MUD-Dev] Story Implementation
Jeff Cole
- [MUD-Dev] Writing a MUD Server in Visual Basic?
verb at rpn.port5.com
- [MUD-Dev] Role-Playing Games Are Not Dead
Koster
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Koster
- [MUD-Dev] economy and population size
Adam Martin
- [MUD-Dev] Economy (was Re: [MUD-Dev] [STORY] Story and population size)
Dave Rickey
- [MUD-Dev] economy and population size
J C Lawrence
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
John Buehler
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Steve {Bloo} Daniels
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Sellers
- [MUD-Dev] [STORY] Story and population size
Michael Tresca
- [MUD-Dev] Art vs. Fun
Michael Tresca
- [MUD-Dev] Economy (was Re: [MUD-Dev] [STORY] Story and population size)
Jeff Cole
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Matt Mihaly
- [MUD-Dev] Interesting DAoC Poll
Azeraab
- [MUD-Dev] [STORY] Story and population size
Jeff Cole
- [MUD-Dev] First use of "avatar"?
Koster
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Managing MUD economy
Vladimir Prelovac
- [MUD-Dev] RE: Managing MUD economy
opteek
- [MUD-Dev] First use of "avatar"?
Lars Duening
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Koster
- [MUD-Dev] Art vs. Fun
Koster
- [MUD-Dev] Managing MUD economy
Koster
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Koster
- [MUD-Dev] [STORY] Story and population size
John Buehler
- [MUD-Dev] [STORY] Story and population size
Matt Mihaly
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Koster
- [MUD-Dev] Interesting DAoC Poll
Matt Mihaly
- [MUD-Dev] Economy (was Re: [MUD-Dev] [STORY] Story and populationsize)
Dave Rickey
- [MUD-Dev] First use of "avatar"?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MUD implementation issues.
Marcus Johansson
- [MUD-Dev] First use of "avatar"?
Steve {Bloo} Daniels
- [MUD-Dev] Interesting DAoC Poll
Dave Shepherd
- [MUD-Dev] Economy
Vincent Archer
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Travis Nixon
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Travis Nixon
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
John Buehler
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Travis Nixon
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Travis Nixon
- [MUD-Dev] Interesting DAoC Poll
Azeraab
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Travis Casey
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
Azeraab
- [MUD-Dev] First use of "avatar"?
Travis Casey
- [MUD-Dev] First use of "avatar"?
Koster
- [MUD-Dev] Economy
Travis Casey
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Koster
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Steve {Bloo} Daniels
- [MUD-Dev] First use of "avatar"?
Koster
- [MUD-Dev] Economy
Koster
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Tess Lowe
- [MUD-Dev] First use of "avatar"?
Christopher Kohnert
- [MUD-Dev] Managing MUD economy
Bryan
- [MUD-Dev] Economy
Amanda Walker
- [MUD-Dev] First use of "avatar"?
Matt Mihaly
- [MUD-Dev] First use of "avatar"?
Tamzen Cannoy
- [MUD-Dev] Re: First use of "avatar"?
Dr. Cat
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] First use of "avatar"?
Mats Lidstrom
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Nathan F. Yospe
- [MUD-Dev] Economy
Travis Casey
- [MUD-Dev] Managing MUD economy
Derek Licciardi
- [MUD-Dev] Art vs. Fun
Matt Mihaly
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Derek Licciardi
- [MUD-Dev] First use of "avatar"?
Richard A. Bartle
- [MUD-Dev] First use of "avatar"?
Travis Casey
- [MUD-Dev] Art vs. Fun
Matt Mihaly
- [MUD-Dev] Managing MUD economy
Sasha Hart
- [MUD-Dev] Economy
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] First use of "avatar"?
Koster
- [MUD-Dev] Interesting DAoC Poll
Dave Shepherd
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Matt Owen
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Troy Fisher
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Dan MacDonald
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
Dave Shepherd
- [MUD-Dev] MUD implementation issues.
J C Lawrence
- [MUD-Dev] Managing MUD economy
Freeman
- [MUD-Dev] Art vs. Fun
Robert Zubek
- [MUD-Dev] Managing MUD economy
Sasha Hart
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Marian Griffith
- [MUD-Dev] MMORPGs & MUDs
Sellers
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
Azeraab
- [MUD-Dev] MUD implementation issues.
Phillip Lenhardt
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MUD implementation issues.
Nicholas E. Walker
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MMORPGs & MUDs
Wes Connell
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Managing MUD economy
Vladimir Prelovac
- [MUD-Dev] First use of "avatar"?
Takis Kalogiratos
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] Interesting DAoC Poll
Matt Mihaly
- [MUD-Dev] First use of "avatar"?
Nathan F. Yospe
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Bobby Martin
- [MUD-Dev] First use of "avatar"?
Koster
- [MUD-Dev] Economy
Koster
- [MUD-Dev] First use of "avatar"?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MMORPGs & MUDs
Brian Hook
- [MUD-Dev] First use of "avatar"?
Travis Nixon
- [MUD-Dev] MMORPGs & MUDs
Sellers
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
John Buehler
- [MUD-Dev] Managing MUD economy
John Buehler
- [MUD-Dev] Economy
Travis Casey
- [MUD-Dev] MMORPGs & MUDs
Derek Licciardi
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Managing MUD economy
Marc Hernandez
- [MUD-Dev] MUD implementation issues.
Bruce Mitchener
- [MUD-Dev] Eiffel
Brian Hook
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
Vincent Archer
- [MUD-Dev] Re: Respecting NPCs
Madman Across the Water
- [MUD-Dev] First use of "avatar"?
Madman Across the Water
- [MUD-Dev] Eiffel
Bruce Mitchener
- [MUD-Dev] MMORPGs & MUDs
Jeff Freeman
- [MUD-Dev] Managing MUD economy
Travis Casey
- [MUD-Dev] Managing MUD economy
Marian Griffith
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] Eiffel
Richard A. Bartle
- [MUD-Dev] Managing MUD economy
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [STORY] Story and population size
Daniel.Harman at barclayscapital.com
- [MUD-Dev] RE: Economic Growth (Was: [STORY] Story and population size)
Paul Schwanz
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Daniel.Harman at barclayscapital.com
- Ten Rules of PvP was RE: [MUD-Dev] Interesting DAoC Poll
Daniel.Harman at barclayscapital.com
- [MUD-Dev] ADMIN: Origin of "Avatar" thread
J C Lawrence
- [MUD-Dev] Eiffel
Jonathan Berling
- [MUD-Dev] MUD implementation issues.
Jonathan Berling
- [MUD-Dev] Eiffel
James C. Nugen
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Matt Owen
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Matt Owen
- [MUD-Dev] MUD implementation issues.
Marcus Johansson
- [MUD-Dev] Call for Papers - NetGames2002
Tristan Henderson
- [MUD-Dev] MMORPGs & MUDs
Lee Sheldon
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Bobby Martin
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Managing MUD economy
Vladimir Prelovac
- [MUD-Dev] LPC-Natural Language Parser
z032383 at students.niu.edu
- [MUD-Dev] Eiffel
Brian Hook
- [MUD-Dev] Continuous versus Discrete Functions
Brian Hook
- [MUD-Dev] [STORY] Story and population size
Andrew Hefford
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Bruce Mitchener
- [MUD-Dev] MUD implementation issues.
Bruce Mitchener
- [MUD-Dev] MUD implementation issues.
Bruce Mitchener
- [MUD-Dev] Continuous versus Discrete Functions
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] MMORPGs & MUDs
Marc Bowden
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Freeman
- [MUD-Dev] Continuous versus Discrete Functions
Dave Rickey
- [MUD-Dev] [TECH] Event Queues in MUDs
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Managing MUD economy
Travis Casey
- [MUD-Dev] Continuous versus Discrete Functions
Travis Casey
- [MUD-Dev] [STORY] Story and population size
Bobby Martin
- [MUD-Dev] [TECH] algorithm request
Malcolm Tester II
- [MUD-Dev] Eiffel
Nathan F. Yospe
- [MUD-Dev] [STORY] Story and population size
Bruce Mitchener
- [MUD-Dev] [TECH] Event Queues in MUDs
Jon Lambert
- [MUD-Dev] non-'realistic' spatial models
Nicholas E. Walker
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] [TECH] algorithm request
William Murdick
- [MUD-Dev] Managing MUD economy
William Murdick
- [MUD-Dev] [TECH] algorithm request
Lars Duening
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] [TECH] Event Queues in MUDs
Christian Loth
- [MUD-Dev] MMORPGs & MUDs
Mike Caruso
- [MUD-Dev] MMORPGs & MUDs
David Bennett
- [MUD-Dev] Economic Growth (Was: [STORY] Story and population size)
Timothy Dang
- [MUD-Dev] [TECH] algorithm request
David Bennett
- [MUD-Dev] Eiffel
Ben Tolputt
- [MUD-Dev] Managing MUD economy
Timothy Dang
- [MUD-Dev] [TECH] algorithm request
Travis Casey
- [MUD-Dev] [STORY] Story and population size
Marian Griffith
- [MUD-Dev] [TECH] algorithm request
Adam Martin
- [MUD-Dev] [TECH] algorithm request
Eli Stevens
- [MUD-Dev] Continuous versus Discrete Functions
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [TECH] algorithm request
Bobby Martin
- [MUD-Dev] The Problem With "Massive"
Michael Tresca
- [MUD-Dev] non-'realistic' spatial models
rayzam
- [MUD-Dev] The Ideal Player
Michael Tresca
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] MMORPGs & MUDs
Jeff Freeman
- [MUD-Dev] MMORPGs & MUDs
Jeff Freeman
- [MUD-Dev] [Theory?] Parsing of knowledge to allow for more interactive NPCs
holding99 at mindspring.com
- [MUD-Dev] The Ideal Player
Lars Duening
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] Continuous versus Discrete Functions
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] MMORPGs & MUDs
Marc Bowden
- [MUD-Dev] MMORPGs & MUDs
Marc Bowden
- [MUD-Dev] [TECH] algorithm request
Malcolm Tester II
- [MUD-Dev] The Ideal Player
Dave Rickey
- [MUD-Dev] Continuous versus Discrete Functions
Dave Rickey
- [MUD-Dev] Continuous versus Discrete Functions
Dave Rickey
- [MUD-Dev] non-'realistic' spatial models
Hans-Henrik Staerfeldt
- [MUD-Dev] [STORY] Story and population size
Sellers
- [MUD-Dev] MMORPGs & MUDs
Sellers
- [MUD-Dev] CHI 2002: Funology: Designing Enjoyment
Bruce Mitchener
- [MUD-Dev] Continuous versus Discrete Functions
Caliban Tiresias Darklock
- [MUD-Dev] [STORY] Story and population size
Bobby Martin
- [MUD-Dev] [STORY] Story and population size
Bobby Martin
- [MUD-Dev] CHI 2002: Funology: Designing Enjoyment
Bruce Mitchener
- [MUD-Dev] MMORPGs & MUDs
Richard Aihoshi aka Jonric
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Continuous versus Discrete Functions
Andrew Hefford
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] [OFF TOPIC] Happy Holidays
Derek Licciardi
- [MUD-Dev] non-'realistic' spatial models
Nathan F. Yospe
- [MUD-Dev] Are crafts fun?
Adam Dray
- [MUD-Dev] [TECH] algorithm request
Bryan
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] non-'realistic' spatial models
Cybrarian Rök <cyb at popol.auteurs-associes.com
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Continuous versus Discrete Functions
Jon Lambert
- [MUD-Dev] MMORPGs & MUDs
Matt Mihaly
- [MUD-Dev] Introduction System
Jon A. Lambert
- [MUD-Dev] Modelling combat
Jon A. Lambert
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Jon A. Lambert
- [MUD-Dev] [Theory?] Parsing of knowledge to allow for more interactive NPCs
Robert Zubek
- [MUD-Dev] Proposed Law
Jon Lambert
- [MUD-Dev] Continuous versus Discrete Functions
rayzam
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] Are crafts fun?
Michelle
- [MUD-Dev] MMORPGs & MUDs
Koster
- [MUD-Dev] Continuous versus Discrete Functions
Koster
- [MUD-Dev] Continuous versus Discrete Functions
Koster
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
amanda at alfar.com
- [MUD-Dev] CHI 2002: Funology: Designing Enjoyment
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Are crafts fun?
Bobby Martin
- [MUD-Dev] Continuous versus Discrete Functions
rayzam
- TECH: STL / Heaps, etc. (was: [MUD-Dev] TECH DGN: a few mud server design questions (long))
Jon Lambert
- [MUD-Dev] TECH DGN: a few mud server design questions (long)
Jon Lambert
- [MUD-Dev] Components and Inheritence
Jon Lambert
- [MUD-Dev] UDP vs TCP/IP
Jon Lambert
- [MUD-Dev] Writing a MUD Server in Visual Basic?
Jon Lambert
- [MUD-Dev] Gender differences -> spatial navigation
rayzam
- [MUD-Dev] TECH: programming languages (was: Re: TECH: STL / Heaps, etc.)
Jon Lambert
- [MUD-Dev] Geometric content generation
Jon Lambert
- [MUD-Dev] Continuous versus Discrete Functions
Jon Lambert
- [MUD-Dev] [Theory?] Parsing of knowledge to allow for more interactive NPCs
holding99 at mindspring.com
- [MUD-Dev] Continuous versus Discrete Functions
Caliban Tiresias Darklock
- [MUD-Dev] MMORPGs & MUDs
Jeff Freeman
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Continuous versus Discrete Functions
John Buehler
- [MUD-Dev] Sex and MUDs...
the_sage2000 at juno.com
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] The Ideal Player
Caliban Tiresias Darklock
- [MUD-Dev] Some vworlds (maddog) related changes
Frank Crowell
- [MUD-Dev] Are crafts fun?
Bobby Martin
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Marian Griffith
- [MUD-Dev] (no subject)
claw at kanga.nu
- [MUD-Dev] Continuous versus Discrete Functions
kyndig at kyndig.com
- [MUD-Dev] Sex and MUDs...
Jon Lambert
- [MUD-Dev] Gender differences -> spatial navigation
amanda at alfar.com
- [MUD-Dev] [Theory?] Parsing of knowledge to allow for more interactive NPCs
Robert Zubek
- [MUD-Dev] Sex and MUDs...
David Bennett
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Continuous versus Discrete Functions
Travis Casey
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
Caliban Tiresias Darklock
- [MUD-Dev] Sex and MUDs...
Travis Casey
- [MUD-Dev] Modelling combat
Travis Casey
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #163 - 25 msgs)
amanda at alfar.com
- [MUD-Dev] Continuous versus Discrete Functions
Caliban Tiresias Darklock
- [MUD-Dev] Continuous versus Discrete Functions
Caliban Tiresias Darklock
- [MUD-Dev] MMORPGs & MUDs
Michael Tresca
- [MUD-Dev] Combat system in persistent world
Veynom
- [MUD-Dev] Sex and MUDs...
Matt Mihaly
- [MUD-Dev] Taligent docs
Bruce Mitchener
- [MUD-Dev] Gender differences -> spatial navigation
Nathan F. Yospe
- [MUD-Dev] Boys and Girls - was (Re: MUD-Dev digest, Vol 1 #16 3 - 25 msgs)
Sellers
- [MUD-Dev] Some vworlds (maddog) related changes
Frank Crowell
- [MUD-Dev] Re: First use of "avatar"?
F. Randall Farmer
- [MUD-Dev] TECH: Servers in Java
Brian Hook
- [MUD-Dev] Respecting NPCs
lazarus at ourplace.org
Last message date:
Mon Dec 31 15:45:42 CET 2001
Archived on: Fri Dec 28 23:25:22 CET 2012
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